5.0
= You get Silencing Shot! Yes, finally, a proper ranged interrupt, like you
asked for! BM gets interrupt and stun! 5.2 = silence too popular, CD increased
5.3 = silence still too popular, BM now has to choose, either a stun or a
silence 5.4 = silence still too popular, removed and given to MM only Sell World of Warcraft
Accounts
5.0 = You get
Blink Strikes! Yes, finally, a way to have proper target switching for pets,
and some pet damage in PvP, like you asked for! 5.3 = hunters using it too effectively,
now passive so it won't happen when you need it to 5.4 = bizarrely, it's still
somewhat a useful ability in PvP so we'll just put a stop to that, pets aren't
meant to do any damage in BGs
5.0 = You get
Stampede! Yes, finally, a way to get multiple pets for a short time on a long
CD, opening up myriad utility options (and even a long CD self-heal) like you
asked for 5.4 = FU now it's just damage lol hope you liked all those
interesting abilities for the short time we teased you with them
A
huge revamp of the druid, especially a healing druid. Pages upon pages, it
seems.
We need to know a
lot more about Proving Grounds, did I miss if there was a level entry (like do
you have to be 90). This sure beats the raiding training dummies that didn't
show up in Shatt. And maybe we healers won't have to just pick a random player
in IF and run thru our rotations.
I think I'm
mostly excited for the "in between raid" for the achievements. If you
want a specific achievement in a raid ... stack up on healers!
where to buy wow accounts
So I get my dk through most all of the daily 5.2 content, then switch to my
feral. I learn how to use DOC as it is, then with the damage buff we just
got I switched to HotW to make the rotation a little easier, and the gap
between the two had narrowed. Now, to get max dps, blizzard pretty much
forces the difficult rotation to get max dps. What the hell, before the
difficult rotation was somewhat optional, not its forced. I might just go
back to the dk after this. Druids already have one of the most complicated
rotations in the game. To get max dps you have to keep savage roar up,
keep up bleeds, and use DoC. Which to use it, you have 6 seconds after
the healing procs, then you get two hits that will be more powerful. So
it idea is to get the healing to proc, then get your 5 CP, then cast your heal
to proc DoC, then rip. Now, your healing procs again, and you have to get
at least 4 combo points again to make the DoC bonus worth it, but you can't
because you already blew tiger's fury to cast your DoC buffed rip.
So unless this
rip bonus from healing has a long cooldown, you'll never get to cast a buffed
rip out of the gate, which means that ramp up time for druids might just have
effectively doubled.
没有评论:
发表评论