2013年6月12日星期三

Hunters in MoP of WOW



5.0 = You get Silencing Shot! Yes, finally, a proper ranged interrupt, like you asked for! BM gets interrupt and stun! 5.2 = silence too popular, CD increased 5.3 = silence still too popular, BM now has to choose, either a stun or a silence 5.4 = silence still too popular, removed and given to MM only  Sell World of Warcraft Accounts
5.0 = You get Blink Strikes! Yes, finally, a way to have proper target switching for pets, and some pet damage in PvP, like you asked for! 5.3 = hunters using it too effectively, now passive so it won't happen when you need it to 5.4 = bizarrely, it's still somewhat a useful ability in PvP so we'll just put a stop to that, pets aren't meant to do any damage in BGs
5.0 = You get Stampede! Yes, finally, a way to get multiple pets for a short time on a long CD, opening up myriad utility options (and even a long CD self-heal) like you asked for 5.4 = FU now it's just damage lol hope you liked all those interesting abilities for the short time we teased you with them 
A huge revamp of the druid, especially a healing druid. Pages upon pages, it seems. 
We need to know a lot more about Proving Grounds, did I miss if there was a level entry (like do you have to be 90). This sure beats the raiding training dummies that didn't show up in Shatt. And maybe we healers won't have to just pick a random player in IF and run thru our rotations. 
I think I'm mostly excited for the "in between raid" for the achievements. If you want a specific achievement in a raid ... stack up on healers!
where to buy wow accounts So I get my dk through most all of the daily 5.2 content, then switch to my feral.  I learn how to use DOC as it is, then with the damage buff we just got I switched to HotW to make the rotation a little easier, and the gap between the two had narrowed.  Now, to get max dps, blizzard pretty much forces the difficult rotation to get max dps.  What the hell, before the difficult rotation was somewhat optional, not its forced.  I might just go back to the dk after this.  Druids already have one of the most complicated rotations in the game.  To get max dps you have to keep savage roar up, keep up bleeds, and use DoC.  Which to use it, you have 6 seconds after the healing procs, then you get two hits that will be more powerful.  So it idea is to get the healing to proc, then get your 5 CP, then cast your heal to proc DoC, then rip.  Now, your healing procs again, and you have to get at least 4 combo points again to make the DoC bonus worth it, but you can't because you already blew tiger's fury to cast your DoC buffed rip.  
So unless this rip bonus from healing has a long cooldown, you'll never get to cast a buffed rip out of the gate, which means that ramp up time for druids might just have effectively doubled.

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