2013年8月1日星期四

TL, DR. Fact Is The Fact



TL, DR. Fact is the fact. The game was harder on all accounts, from leveling, to doing instances, to raiding. And in all that time from Vanilla till WotLK, WoW accounts for sale the subs went up.
Now the game is softer, easier, bland and even mediocre on all accounts except normal and heroic raiding, and the game is losing subs left and right.
"Fact is the fact."
Hyperbole much? At this point, hardly anyone is taking your position on the matter seriously. It is not fact. You haven't given a shred of objective evidence. Others have and have even pointed out your shortcomings on it, and you persist.
There's a phrase you may have heard, which normally gets tossed out in conversations like these. It's a statistics phrase. It goes like this: "Correlation does not imply Causation." If you have no idea what that means, Where to buy wow accounts I'll explain. It means that just because a) and b) are true, that does not prove that a) caused b).
Why was there a sub loss at the start of Cataclysm?Dungeons got harder. By your logic, shouldn't subs have grown instead of dropping? Perhaps, but maybe something else changed. The loss could have been from the less cohesive world. Maybe from the lesser end-game content. (As I mentioned both before.) Maybe people just got older and didn't have time any more or wanted something new. Could be a LOT of things.
Yes, the game used to be harder to level in. Is that what drew people to the game? I doubt it. The mystery of the game, the environment, the community (yes, seriously), the majesty, the fun is likely what drew people. Just being hard is not what pulled WoW to spectacular heights. If so, other MMOs which are harder and more punishing should have been more successful. They weren't. It's more than just hard that draws a lot of players.
Anyway, my point is simply that a) I don't think the difficulty of Vanilla is at all what was appealing, it was the overall experience. The difficulty may have contributed to that positively, I honestly don't know and don't think there is a way to know. Also, b) even if the difficulty was part of the appeal, that's gone. The game has irrevocably changed since then with the advent of the Dungeon Finder and (even more impactfully) the shift of overall community paradigm of "let's explore this game" to "let's beat this game."
The game still has a lot of fun to offer, but it is a different game now than it once was. It can't go back, but it can go forward.

2013年7月25日星期四

WoW PTR News



From what I've been reading on the PTR forum people (like myself) who are on a now low pop realm are going to be terribly disappointed by this Isle, Buying world of warcraft account looks like most of it requires a group, even for the regular mobs.

Everything is so over tuned you need to have an ilvl of 515 or higher to get gear that is 496.
There's people with an ilvl over 550 saying it's over tuned so here's hoping they manage to tune it properly for lower geared players. But given Blizzards past history I'm of the mind it will be over tuned just to slow everyone down. The lead systems designer has stated this is the last raid patch for MOP so expect a lot of obvious and not so obvious gating.

 It's PTR! EVERYTHING new  [almost] is over tuned. Believe me when the patch hits it will be almost under tuned. WoW accounts for sale I try not to make an ass of myself on my server by saying how hard the new content is because it will not be as bad when it goes live.
I hope they clear up some of the stuff to do there. I'm paying pretty close attention to Wow news... and so far it feels like if you aren't a crazy pet hoarder, or someone with the legendary cloak, you have almost nothing to do there.

I know it's not quite accurate, but that's the impression I get just skimming over news about it. I hope we get at least one or two definite reasons to go there that don't feel pointless.
"Just go explore" is enough motivation for... patch day afternoon.... but what else?
That's a great way to put it. Cheapest WoW accounts I love them trying new things and creating relatively more sandboxy content.  I'm a big fan of finding and creating my own goals, but as I look over what's on this island so far I gotta say I'm having trouble coming up with a reason to visit it often.

2013年7月23日星期二

A Rogue in Normal Shado-Pan



You're not bettering the group by not doing your job. Heal hurt players until they die. That's a healer's job. Trying to qualify that is just excuses. 
And, if your group is finding that you can complete encounters after losing a DPS, then you are not pushing content (or are carrying some dead weight). In that context, yes, less able players shouldn't be battlerez'd. WoW accounts for sale But that has nothing to do with class roles. 
I'm not gonna argue with you all day about this.  You clearly don't heal and probably don't raid as most would say killing a boss is more important than keeping every single dps player up.
You do know that not every fight is a progression fight, right?  It is possible to be on Lei Shen, and not need all dps alive to kill Mag or Tortos.
I am doing my job by prioritizing. If a DPS wants to stand in the shit and hope I heal them, then they will find out quickly that I have more important people to heal. Like the tank, myself, and the people not standing in the shit.
Last night I healed a rogue in normal Shado-Pan. He died twice and otherwise continually stood in the crap on the floor. Both times he died he went from 90% to 0% in about two seconds, and when he stood in the crap, I saved him. He quite obviously was still learning what was dangerous and what was not. The running joke was "don't stand in that" and "don't stand in that either" and he took it quite well. (What can I say, I'm a druid so healing is lols for me.)
But I am not going to have as much tolerance for someone that simply assumes I will blow all my mana on them, rather than making mistakes and learning the dungeon.
Before you denounce me as "arrogant" Where to buy wow accounts (and I can be, when someone is making the run more difficult on purpose because either they don't care or they zone in with a chip on their shoulder), I have played DPS more and for far longer than I have played healer. I've run a hunter since TBC and only created my druid in Cata. I also play a rogue, so I have experience with ranged and melee dps. I know how to get out of the crap and I know I am going to die if I don't. If a healer saves me while I'm being stupid, then I will be grateful, but I sure am not going to purposefully stand in crap because "it's heals' job" to keep me alive no matter what.

Had More Than One NPC to Protect



I'd love to test my healing skills against this. I hope there's a ramp in difficulty (perhaps culminating in the group standing in the fire periodically) Cheapest WoW accounts just to give people a chance to get their foot in the door with a new role.
I'm not a fan of the DPS layout...I think it should have a tank, to mimic group play. There are issues like adds running in mid-fight, trying to keep DPS on them without pulling aggro. Things like that.

The tanking scenario, it would be nice if you had more than one NPC to protect and it would be nice if there was some tank-swapping with an NPC tank that was included.

That said, I love this concept and have been looking forward to this all expansion. Hopefully, this is just the first iteration and the system will be expanded over time. I could eventually imagine all the roles have a 5m, 10m and 25m mode.
See: Challenge Modes.  The only rewards you get from them come from being really, really good at them.  The average person that runs challenge modes doesn't see any tangible rewards from them.  Buying world of warcraft account They do it for the challenge.  This will be the same idea, except this will actually give you Achievements and Titles that are probably much easier to acquire than the ones from Challenge Modes. Considering how much healing is done by so many with the use of addons (myself included, healbot), it will be interesting to see how to incorporate a whole GROUP of NPC's. I can usually squeeze in ONE non-raid target to heal using set focus, but four? *grumble*  It will likely be done similarly to the Wrathion role quests, where the NPCs are actually made into full-class party members.
My (limited) experience with them suggests that those party members will show up as proper party frames to a unit frame addon, but someone also said in this thread that they didn't.
That person was incorrect.  For the healing one, at least, which is the only one you'd really need the frames for, the NPC's do in fact show up as actual party members.

2013年7月19日星期五

Ranged rogue with stealth



 I have only once ever even touched sub, never used assassination and 99% of time been combat on my rogue. Buying world of warcraft account An only reason I even was sub was back when lvl 60 two rogues in raid, I was one to spec for hemorrage. 

Rogues for me have always been iconic poison using elite special ops soldiers characterized by SI:7. I play combat and only use stealth for when sneaking around, normally doing dailies I drop stealth charge in an take on 6-12 enemies at once. 

However I would love to have a ranged dps spec for rogues where they use weapons hunters use... since hunters need someone to compete with them. It's a matter of fact hunters only compete with own class for weps now. 

I don't think given the way things work (auto target, etc.) that having a "sniper" would work (Ranged rogue with stealth).  The "sniper" role didn't work so well in SWTOR (basically turned out to be a WoW hunter). WoW accounts for sale Hunter's can glyph Camouflage skill to be slow moving stealth so you can already mess with the "sniper role" now.